<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Graph Visualization | Stefano Blando</title><link>https://stefano-blando.github.io/en/tags/graph-visualization/</link><atom:link href="https://stefano-blando.github.io/en/tags/graph-visualization/index.xml" rel="self" type="application/rss+xml"/><description>Graph Visualization</description><generator>HugoBlox Kit (https://hugoblox.com)</generator><language>en-US</language><lastBuildDate>Wed, 04 Feb 2026 00:00:00 +0000</lastBuildDate><image><url>https://stefano-blando.github.io/media/icon_hu_8d0dee6c10a3c598.png</url><title>Graph Visualization</title><link>https://stefano-blando.github.io/en/tags/graph-visualization/</link></image><item><title>PokéNexus</title><link>https://stefano-blando.github.io/en/projects/pokenexus/</link><pubDate>Wed, 04 Feb 2026 00:00:00 +0000</pubDate><guid>https://stefano-blando.github.io/en/projects/pokenexus/</guid><description>&lt;p&gt;&lt;strong&gt;PokéNexus&lt;/strong&gt; was born from something very simple: I have loved Pokémon since I was a child, and at some point I wanted to merge that world with the kind of tools and ideas I now enjoy building with.&lt;/p&gt;
&lt;p&gt;The result is a Streamlit app that turns the Pokémon universe into an interactive space where &lt;strong&gt;graph visualization&lt;/strong&gt;, &lt;strong&gt;game mechanics&lt;/strong&gt;, and &lt;strong&gt;API-driven data&lt;/strong&gt; come together. I used &lt;strong&gt;NetworkX&lt;/strong&gt;, &lt;strong&gt;PyVis&lt;/strong&gt;, and &lt;strong&gt;Plotly&lt;/strong&gt; to explore relationships between types and entities, while &lt;strong&gt;PokeAPI&lt;/strong&gt; provides the live data layer for creatures, evolutions, and related information.&lt;/p&gt;
&lt;p&gt;Instead of being just a static graph, the project grew into a small playable system: teams can be managed, items stored, badges collected, and different progression loops layered on top of the visualization. That mix of structure, exploration, and play is exactly what made the project fun to build.&lt;/p&gt;
&lt;p&gt;It is not a research project, and it is not meant to be. It is a personal experiment where a childhood passion meets the way I now think about &lt;strong&gt;networks&lt;/strong&gt;, &lt;strong&gt;interfaces&lt;/strong&gt;, and &lt;strong&gt;interactive Python applications&lt;/strong&gt;.&lt;/p&gt;</description></item></channel></rss>